CONTEMPORARY EDUCATIONAL TECHNOLOGY
e-ISSN: 1309-517X

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Keyword: games


Research Article
The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia
CONT ED TECHNOLOGY, Volume 14, Issue 3, Article No: ep365
Research Article
Improving Students’ Narrative Skills through Gameplay Activities: A Study of Primary School Students
CONT ED TECHNOLOGY, Volume 14, Issue 2, Article No: ep351
Research Article
Assumption Validation Process for the Assessment of Technology-Enhanced Learning
CONT ED TECHNOLOGY, Volume 13, Issue 4, Article No: ep316
Research Article
Towards User-generated Microgames for Supporting Learning: An Investigative Exploration
CONT ED TECHNOLOGY, Volume 13, Issue 3, Article No: ep299
Research Article
A Systematic Review of the Use of Serious Games in Science Education
CONT ED TECHNOLOGY, Volume 13, Issue 2, Article No: ep295
Research Article
Computer Games Influence on Everyday Social Practices of Students-Gamers
CONT ED TECHNOLOGY, Volume 11, Issue 1, pp. 11-19
Research Article
The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
CONT ED TECHNOLOGY, Volume 10, Issue 2, pp. 120-136
Research Article
Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students
CONT ED TECHNOLOGY, Volume 9, Issue 1, pp. 90-110
Research Article
Designing a Learning Game for the Deaf Children as an Educational Technology
CONT ED TECHNOLOGY, Volume 3, Issue 1, pp. 60-75
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