Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders
1 College of Education, United Arab Emirates University, Al Ain, UNITED ARAB EMIRATES
2 Department of Education, College of Arts, Humanities and Social Sciences, University of Sharjah, Sharjah, UNITED ARAB EMIRATES
3 Emirates College for Advanced Education, Abu Dhabi, UNITED ARAB EMIRATES
* Corresponding Author
The purpose of this study was to explore the impact of gamification on sixth-grade mathematics performance and motivation in the United Arab Emirates, addressing PISA-identified challenges amid the COVID-19 pandemic. Using a quasi-experimental design, 94 students participated in the study, and three assessment tools (pre-test, post-test, and questionnaire) were employed. The research compares traditional teaching methods with gamification, revealing a substantial performance difference (experimental group mean = 13.5, control group mean = 8.8), which highlights the effectiveness of gamification. Additionally, students conveyed positive perspectives on increased motivation, concentration, and engagement. The findings provide valuable insights into the potential of gamification across diverse educational settings, with significant implications for educators, curriculum designers, and researchers. This research underscores the relevance of incorporating gamification strategies to address contemporary challenges in mathematics education.
Algburi, A. H., Almekhlafi, A. G., & Jarrah, A. M. (2026). Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders.
Contemporary Educational Technology, 18(1), Article ep630.
https://doi.org/10.30935/cedtech/17923
Algburi, A. H., Almekhlafi, A. G., and Jarrah, A. M. (2026). Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders.
Contemporary Educational Technology, 18(1), ep630.
https://doi.org/10.30935/cedtech/17923
Algburi AH, Almekhlafi AG, Jarrah AM. Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders.
CONT ED TECHNOLOGY. 2026;18(1), ep630.
https://doi.org/10.30935/cedtech/17923
Algburi, Alaa Hussein, Abdurrahman Ghaleb Almekhlafi, and Adeeb M. Jarrah. "Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders".
Contemporary Educational Technology 2026 18 no. 1 (2026): ep630.
https://doi.org/10.30935/cedtech/17923
Algburi, Alaa Hussein et al. "Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders".
Contemporary Educational Technology, vol. 18, no. 1, 2026, ep630.
https://doi.org/10.30935/cedtech/17923
Algburi AH, Almekhlafi AG, Jarrah AM. Transforming mathematics education through gamification: A study on motivation and learning among UAE sixth graders. CONT ED TECHNOLOGY. 2026;18(1):ep630.
https://doi.org/10.30935/cedtech/17923