Structural analysis of high-impact literature on gamification and game-based learning in higher education
Gamification research in higher education remains fragmented across conflicting theoretical frameworks, limiting evidence synthesis. This study examined conceptual structures and methodological patterns in 25 frequently cited articles (2011-2025) using Scopus, Web of Science, and PRISMA 2020 guidelines. Four conceptual categories emerged: tactical training (mean citations = 144.86), structural motivational gamification (172.14), user profile analysis (87.80), and adaptive training with artificial intelligence (123.83). Quasi-experimental designs predominated (68%, all non-probabilistic). Critical gaps included: demographic analysis (28%, n = 7), emerging technologies (4%, n = 1), and absent longitudinal follow-up. Domains concentrated on computer science (40%) and education (28%). High-impact research is organized around distinct epistemologies rather than unified framework. The dominance of scalable structural approaches over pedagogically integrated designs suggests a practice-evidence gap. Systematic integration of demographic analysis, emerging technologies, and longitudinal designs are necessary to advance the field.
Muñoz-Bonilla, H. A., & Ortega-Tudela, J. M. (2026). Structural analysis of high-impact literature on gamification and game-based learning in higher education.
Contemporary Educational Technology, 18(3), Article ep670.
https://doi.org/10.30935/cedtech/18870
Muñoz-Bonilla, H. A., and Ortega-Tudela, J. M. (2026). Structural analysis of high-impact literature on gamification and game-based learning in higher education.
Contemporary Educational Technology, 18(3), ep670.
https://doi.org/10.30935/cedtech/18870
Muñoz-Bonilla HA, Ortega-Tudela JM. Structural analysis of high-impact literature on gamification and game-based learning in higher education.
CONT ED TECHNOLOGY. 2026;18(3), ep670.
https://doi.org/10.30935/cedtech/18870
Muñoz-Bonilla, Hugo Alejandro, and Juana María Ortega-Tudela. "Structural analysis of high-impact literature on gamification and game-based learning in higher education".
Contemporary Educational Technology 2026 18 no. 3 (2026): ep670.
https://doi.org/10.30935/cedtech/18870
Muñoz-Bonilla, Hugo Alejandro et al. "Structural analysis of high-impact literature on gamification and game-based learning in higher education".
Contemporary Educational Technology, vol. 18, no. 3, 2026, ep670.
https://doi.org/10.30935/cedtech/18870
Muñoz-Bonilla HA, Ortega-Tudela JM. Structural analysis of high-impact literature on gamification and game-based learning in higher education. CONT ED TECHNOLOGY. 2026;18(3):ep670.
https://doi.org/10.30935/cedtech/18870